About
It is challenging to keep students motivated and engaged
with course content outside the classroom. While there is
plethora of research on different in-class student
engagement methods, there is a dearth of research on keeping
students engaged with traditional out-of-class activities.
This research will develop a new learning environment,
called Dysgu (learning in Welsh)
which will optimize the learning experience outside the
classroom. The Dysgu environment
will provide students with interactive and motivating
out-of-class activities, and accommodate personalization and
adaptation to satisfy student’s specific needs. This
research employs a novel approach by incorporating four
distinct factors; interactive out-of-class activities,
mobile technology, social networking, and gamification. The
interactive activities are smaller than traditional
out-of-class activities allowing for instructional
scaffolding that can be deployed more frequently and with
higher expectations to promote self-fulfilling prophecy.
Mobile technology based learning environment will be used to
deliver and administer such activities, as current
generation of students are active users of this technology.
Incorporating social networking in the learning environment
will allow students to anonymously participate in
interactions and view their own progress compared to their
peers. Finally, the gamification components will be used to
encourage students to participate and become engaged in the
activities. Having a mobile interactive learning environment
will allow faculty to facilitate learning even after the
students leave the classroom and enable early intervention
when students fall behind their peers.
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Grant Info
Duration:
09/15/2017 - 08/31/2020 |
Award number:
1712030
|
Amount:
$233,827.00 |
Funding program
NSF
DUE IUSE |
PI:
Dr. Muztaba Fuad
Computer Science
WSSU |
|
Co-PI:
Dr. Lynn Zubov
Education
WSSU |
|
Collaborator:
Dr. Monika Akbar
Computer Science
UTEP |
|
External Evaluator:
Dr. Clay Gloster
School of Sci. & Tech.
NCA&T |
|
Activity
April 2020:
Paper accepted for presentation at 25th ACM ITiCSE Conference.
February 2020:
Dysgu is used in class for the first time.
September 2019:
April 2019:
Alpha version of Dysgu is released
December 2018:
Project advisory meeting was held.
September 2018:
Paper accepted for presentation at 48th IEEE FIE Conference ,
San Jose, California.
April 2018:
Paper accepted for presentation at 6th LATICE
Conference , Auckland, New Zealand.
April 2018:
Three research students presented their work at the
Scholarship Day poster presentation on-campus.
December 2017:
Project website is up and running.
November 2017:
Project setup is done, student researchers are hired and
project is in full swing.
Publications
1. Fuad, M., Akbar, M., & Zubov, L. (2020, June). Keeping Students Occupied with the Course Contents After Leaving the Classroom. In Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE), pp. 545-546, DOI: https://doi.org/10.1145/3341525.3393990
2. Fuad M., Akbar M., and Zubov L. 2020. Social Learning and Scaffolding to Improve Student’s Self-efficacy and Engagement. In Proceedings of the 51st ACM Technical Symposium on Computer Science Education (SIGCSE ’20). Association for Computing Machinery, New York, NY, USA, 1288. DOI:https://doi.org/10.1145/3328778.3372583.
3. Fuad M., Dysgu: A Tool to Keep Students Engaged Outside the Classroom,
IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE) 2019, 289-296, Yogyakarta, Indonesia, December, 2019. DOI:https://doi.org/10.1109/TALE48000.2019.9225894.
4. Fuad M., Akbar M., Zubov L. and Deb D., Out-of-class
Activities: What Have We Been Doing and How We Can Change it
for the Future. ICCSE 2019: 714-719, IEEE Press, Toronto,
Canada, August, 2019. DOI: https://doi.org/10.1109/ICCSE.2019.8845513
5. Fuad M., Akbar M. and Zubov L., “Dysgu: A Mobile-based
Adaptive System to Redesign Out-of-class Activities,
Proceedings of the IEEE Frontiers In Education (FIE)
conference, 1-5, IEEE Press, San Jose, CA, October, 2018. DOI: https://doi.org/10.1109/FIE.2018.8659143
6. Fuad M., Akbar M. and Zubov L., “Active Learning for
Out-of-Class Activities Using Interactive Mobile Apps”, Sixth
IEEE International Conference on Learning and Teaching in
Computing and Engineering (LaTICE), 110-111, April 20-22,
2018. DOI: https://doi.org/10.1109/LaTICE.2018.00008
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Older Versions
March, 2020 |
- Faculty side
- Student side
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Student Research Assistants
Khaylia Ricks
2020-2021 |
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Vanessa E. Shogreen
2018-2020 |
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Brixx-John Garcia Panlaqui
2018-2020 |
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Isaiah J. Smith
2018-2019 |
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Mina M. Guirguis
2018-2019 |
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Thomas Blazak
2017-2018 |
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Carlos Clavijo
2017-2018 |
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Michael Kennedy
2017-2018 |
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